Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique value” to players. Sony took Concord offline and pulled the game from sale ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Marvel Rivals’ game director, Thaddeus Sasser, says Concord’s lack of “unique value” is why it failed to attract an audience.
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of "unique value" to its players.
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Tim Miller explains why Secret Level's Concord-focused episode wasn't pulled despite the game being pulled from the ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
The defunct multiplayer shooter speaks from the afterlife in Amazon's upcoming videogame-themed anthology series.
Yes, Sony shares are worth more today than ever before in its history, about 3,338 yen per share (approximately 22 euros).