According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Sony pulls its PS5 and PC game Concord offline just two weeks after launch, offering refunds to all players due to poor ...
The defunct multiplayer shooter speaks from the afterlife in Amazon's upcoming videogame-themed anthology series.
Sony has officially confirmed that they are interested in acquiring Kadokawa. As reported by IGN, Sony gave this statement to Yahoo Japan in a recent interview (translated via DeepL): “It is true that ...
Marvel Rivals’ game director, Thaddeus Sasser, says Concord’s lack of “unique value” is why it failed to attract an audience.
Speaking on the VideoGamer Podcast before Rivals’ launch, Sasser was asked about the shock death of PlayStation’s multiplayer release. Unlike Rivals’ branded superhero formula, the game director ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of ...