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unrealengine.com
Just need a little extra clarification on using persistent levels and sublevels
I’m still learning Unreal but eventually plan to build a game that would primarily take place in a big office building. Think something like Control. I really want to take advantage of UE5 and Lumen to create some dynamic lighting, but I am also trying to be mindful of not making my game to resource intensive. The game would be sort of a ...
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